Thursday 27 November 2014

Orca - Arthur Herzog

I don’t ever think it should take much to write a natural horror book. All you need is an interesting premise and enough subversions of tropes to keep the story from falling into an oblivion of stale reading, but somehow Herzog manages to screw even this up.


Published in 1977, two years after Jaws hit the silver screen, it was destined to not only get its own cinematic adaptation but also be touted as derivative before it had even hit the printing press. If that hadn’t offered enough incentive for a writer to put some kind of effort into the venture of novel-writing, if only to stick the fingers at society at large, then surely knowing that you have secured the top predator of the sea, one which are notoriously loved and not particularly feared, would at least pump up some kind of muse-sweat surely?


Instead, we are handed a typically routine offering of Jaws, but with less gore and even less character-building. What does Orca offer if none of that and certainly not a lot of it’s titular creature? Angry villagers. Yep, you heard it. You know of course, that in the 70′s angry villagers, or at least, weird and blood-thirsty villagers were somewhat in vogue, The Wicker Man, Straw Dogs, Deliverance, but dull and leverage-less Canadians really do take the pissy biscuit in this.


The main character, god knows his name, is a drunken womaniser that is convinced by his sister that staking their Florida marina on conjuring up a live Great White Shark for some reward money from a Japanese water park investor was a good idea. Spoilers! It’ not. Although you don’t need flashing red lettering to have figured that out, as it’s a ridiculous thing to do in any kind of circumstances. However, go he does, and reports of sharks lead them to Canada, somehow.


Orca Arthur Herzog Novel Book


Inevitably, a shark appears only to be somewhat violently killed by an Orca and a larger than average one at that, so our face-less heroes switch their sights to the larger and less valuable Killer Whale, for god knows what reason.


After a magical Native-American warns the protagonists (well I hesitate to call the bloodthirsty troupe protagonists, but it’s a damn sight better than heroes) not to pursue the whale, they decide to go ahead anyway and steadily the novel devolves into a terrible slasher.


There’s very little drama to the cutting down of the cast, one might describe the emotions of characters after their deaths as ‘disinterested and mild guiltiness with a twinge of existential doubt’, the atmostphere feels like a cross between an accidental death and the death of an old relative that nobody cares about, except as another reminder of their own mortality. Not only do the deaths serve as expected plot devices in terms of attempting to drill a sense of dread in the reader and give the main characters a vague sense of agency, but they also become emotional devices for the angry villagers, who seemingly don’t care about the fates of their fellow citizens, but use their deaths as a scapegoat for yokel rage.


The novel picks off various characters until it builds to… well… it doesn’t really build to anything actually, the book just, sort of, ends.

If you give a crap at all about spoilers in this book, that, in all honesty you’re not even going to read, then stop here as I am about ruin the glorious ending of the book, which after reading, I went straight onto the internet to see if anyone else was as miffed as I was.


Okay, so at this point, the crew have been forced into fighting it by the angry villagers because they are all wimpy about it and are now conveniently listening to the magical Native American (whose character arc is literally just people wondering whether or not he was a Chief), the whale gets hurt and starts to head away from the bay, obviously, they could just wander off and go back to Florida at this point, but instead, they decide to chase the whale, in a very poorly executed Ahab moment.


After chasing the whale to somewhere near the Arctic circle, it starts to lure them into dangerous areas surrounded by icebergs and then resumes battering the ship. There are some throw-away reasons given about why the whale came this way but it’s hardly convincing, as the ice obviousl makes for a pretty nice set-up for a cinematic ‘final showdown’ and a good clincher on that movie deal, so nobody is being fooled here, but I digress, it starts hammering away at the ship and everyone except the bloke and the bird are dead, and then all of a sudden a helicopter appears that was previously summoned just as the Orca has slammed itself onto a large ice floe that the bloke is on, the floe starts to tip and he begins to slide down and the whale has its mouth open and everything and then suddenly it backs off, jumps in the air ‘Free Willy’ style and swims off. That’s the end, it’s jarringly surreal. I even re-read it about three of four times because I couldn’t believe how abrupt and nonsensical it all was.


What makes this ending so odd, is the difference between it and the film version’s ending, which goes through all the motions to deliver a thoroughly generic climax. It almost feels like the book didn’t want to end like Jaws, so decided that if they made it as vague as possible people might rally and fill in their own ideas, however the main difference between a culturally significant piece of work getting a lot of people reading into it and one that doesn’t, is whether the rest of the work gave any real promise for reward for reading into it, which Orca does not.


The whale is an allegory for the man’s problems in his life? Because we’ve not heard that a million times before. Anything else then Herzog?
I thought not.


Orca 1977 funny film Notice how the jaw part on the left has broken on this animatronic Orca?[/caption]



Orca - Arthur Herzog

Tuesday 4 November 2014

Danganronpa 2: Goodbye Despair

After a short wait, the visual novel series returns with the gruesome sequel to last year’s Danganrona: Trigger Happy Havoc, both games have been in Japan a few years now and are equally well-received, the former arrived in the west to great reviews allowing the genre and series some good exposure.

I too, enjoyed it and have been looking to the sequel with equal trepidation as others after the first game’s closure and the lack of many points to develop upon further doesn’t lead itself to make good sequel material.

I wish I could say that I was pleasantly surprised, but Danganronpa 2 is the disappointing sequel that I expected but hoped wouldn’t be.


This time, new student Hajime Hinata enters Hope’s Peak Academy and like the last game, wakes up to find himself trapped, although this time on a pictaresque island. A pink and supposedly cute rabbit named Usami turns up extolling happiness and love on the island in order to leave, when Monokuma rears his ugly head and enacts the same dooming kill game as seen in Danganronpa. Kill each other off and leave the island, but make sure that nobody finds out, or you won’t pass the court session alive. This is a sequel that initially appears to need no knowledge of the first game to play, however as a recognisable face appears it soon is clearly not the case.


Monomi is as annoying as she looks. Monomi is as annoying as she looks.[/caption]


It’s never long before a murder happens in Danganronpa, when this happens the text-based adventure turns point and click for the investigation phase, where the player must collect and find evidence about the murder before the class trial. When all evidence is collected, the player is whisked to the class trial where you duke it out amongst one another in word-based mini-games to get to the bottom of the murder.


As in the last game, most of these mechanics are visual-novel based in nature and any small additions, such as the level up system serve seemingly no purpose at all, lest it’s to give a reason why the world map suddenly became two-dimensional and cheap looking. Who ever thought that walking would be a good way to level the character up?


On the outset, the presentation is much worse, the art quality has dropped and on top of the missing world map exploration, the islands are mostly only a couple of screens. The characters are less diverse and mostly seem to be fan-bait on the girls front, emphasis on the ‘front’ part. While a bit of fan service doesn’t exactly rub me up the right way, Danganronpa 2 is downright obnoxious about it. Intrusive cutscenes and an entire mystery were spun out of awkward and what one would hope were unnecessary provocative moments in the game, with little regard to any variety in preferences that even the most sordid hentai experiences will offer.


Danganronpa 2 Mikan Fan Service Looks like seafood tonight lads – Just one of numerous fan services moments in Danganronpa 2. I don’t understand how this is meant to be sexy.[/caption]


As well as mediocre characters, the game boasts and equally dull story, with the only limited point of interest in the plot being needlessly dragged out throughout the game and flogged at the end to the point where any mental stragglers would even get bored. The only aspects of the game that weren’t a mystery were fine examples of poor writing often found in long-running TV series and not videogames that outstay their welcome at 25 hours. If you thought that the first game brazenly ignored any plot holes, than be prepared for the Swiss cheese of them with this title, I am not sure if even a chapter went by where it didn’t feel like another person completely hadn’t taken over writing duties.


The game only finally bothers with anything by the very end, where I felt so psychologically strung out it was too hard to care. I have no idea why everyone is giving this game good reviews at all, especially in comparison to the first game, but it would be a real injustice to the many cells that expired in my person through the duration of playing this game if I didn’t call this game out to be the most overwrought, sickening and sadly diminshed game that I played this year and probably the most undeserved sequel ever.


Oh, and the music is shit too.



Danganronpa 2: Goodbye Despair